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 WA Designer's Glossary of Terms

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Pawelec
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PostSubject: WA Designer's Glossary of Terms   Mon Nov 26, 2012 9:24 pm

WA Designer's Glossary of Terms

IMPORTANT: If you haven't found needed information in this glossary, see:
Official MS Editor Tutorials
Unofficial Wonderland Adventures Editor Guide by Emerald141


The Basics

Basic term: Terrain - tiles that make your adventure: walls, floors, water, ice, ice walls and lava in MOFI. The LevelTexture is also a part of terrain.
Basic term: Gameplay elements - things placed in the adventure, which player can interact with, eg. buttons, gates, monsters, magic chargers, coins, gems, NPCs, transporters, teleporters, cages, firetraps.
Basic term: Eyecandy objects or Decorations - objects that player doesn't interact with; they beautify the level, eg. trees, rocks, plants, houses, ducks, butterflies, waterfalls.
Basic term: Scenery - total of terrain and eyecandy objects; all the level parts player cannot modify while playing; these make up the level's landscape.
Basic term: Objects - total of decorations and gameplay object; all the things which can be added and edited using Object panel.

Understanding what the Terrain is is really easy: all the tiles which form the landsacpe. We'd see them on a map of our level if someone wished to draw it. The Objects however are a bit more tricky.

In most of the cases FireFlower is a Gameplay Objects as well as an Object. But what if we place a FireFlower in a spot of a level which cannot be reached by player, only for decorational purposes? Well, then this FireFlower becomes part of Decorations and Scenery instead of being a Gameplay Object. Type of certain object depends on its purpose.


General

Level texture - patterns that can be used as tile sides in your adventures.
Custom textures - retexturings of the objects.

Tile Parameters

Tile Parameters - all the settings which the tile has. These are: Xtrude, Height, Logic, Top Texture, Wall Texture, Water Texture, Water Direction, Random, Corner, Edge, WHeight and WTurb.


Tile panel in the Editor.

Xtrude - height of tile's walls and the tile itself.
Height - height between the tile's center and walls.

1 Xtrude = 1.0, Height = 0.0
2 Xtrude = -1.0, Height = 0.0
3 Xtrude = 0.0, Height = 1.0
4 Xtrude = 0.0, Height = -1.0

Logic - the way tile behaves in-game. Can be set to:
Floor Logic - the tile can be passed by monsters, NPCs and magic spells; can be passed by diagonally.
Wall Logic - the tile cannot be passed straight nor passed by diagonally by monsters/NPCs/spells; the tile kills monsters/NPCs when they are on it.
Water Logic - the tile can be passed by magic spells, can be passed by diagonally by monsters and NPCs; the tile kills monsters/NPCs when they are on it (exception: crabs and turtles).
Ice Logic - slippery floor variant.
Ice Wall Logic - the tile cannot be passed straight nor passed by diagonally by monsters/NPCs; the tile kills monsters/NPCs when they are on it; the tile reflects magic spells.
Lava Logic (MOFI only; accessible by tile preset) - the tile can be passed by magic spells, can be passed by diagonally by monsters and NPCs; the tile kills monsters/NPCs when they are on it; also kills the players when they stay nearby for too long.

Corner - the way tile's corner is rendered in-game. Can be set to Square or Round.
Edge - the way tile's edge is rendered in-game. Can be set to Smooth or Jagged.

1 Square, Smooth
2 Round, Smooth
3 Square, Jagged
4 Round, Jagged

WHeight - height of the water surface.

1 WHeight = 0.8
2 WHeight = -0.2
3 WHeight = -0.8
4 WHeight = -1.5 (so the water surface isn't visible)

WTurb - height of the waves on the water surface.

1 WTurb = 0.0
2 WTurb = 0.2
3 WTurb = 0.4 (so the waves appear over the floor)

Acronyms
WAE - Wonderland Adventures Editor
UME - Unofficial MOFI Editor
JET - Jafo's Editor Tools
CMD - Command
GC - General Command

This is still work in progress
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