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 Tutorial 5: Plant a tree here, plant a tree there and you've got a forest

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Pawelec
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PostSubject: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Thu Jan 03, 2013 6:44 pm

Tutorial 5: Plant a tree here, plant a tree there and you've got a forest

Hello again! Today we have a forest tutorial. This is going to be different than the previous tutorials, as I'll give you some major tips and rules first, and then I'll show you the 'recipes' for certain types of forests.

Major rules of forestation

As I mentioned in the first tutorial:
Idea Pawelec's tip: Make sure no wild trees or flowers are placed in rows - this looks unnatural.
Idea Pawelec's tip: Every tree, every flower, every mushroom and every stone are diffrent. Rescale and rotate them to make groups of them look nice.

What's more:
Idea Pawelec's tip: Most of the forests are full of animals. This means you should use creatures in your forest levels.
Idea Pawelec's tip: You have to be careful if you make paths through the forests - if you want them to be easily recognised, make sure the tree leaves don't cover them.
Idea Pawelec's tip: Trees and other plants like water. Use it in addition to your forests to make an epic landscape.
Idea Pawelec's tip: If you need a tree species which is not included in WA, you can use custom textures on the existing trees.

These are the most basic things you should remember. Not all facts are obvious however:

Idea Pawelec's tip: Glowworms can change the mood of whole level. They look especially nice flying between trees in the dense forest. These small insects seem to be forgotten by level designers.
Idea Pawelec's tip: Remember to make the tree leaves cover the level borders, this makes the forest look much bigger.
Idea Pawelec's tip: The best looking trees are the ones with ScaleAdjust between 1.1 and 0.7. Use the bigger and smaller ones carefully, because resizing the object makes its texture resized too. This can make tree leaves look unnaturally big or small.
Idea Pawelec's tip: Scritters are perfectly harmless to the player. Consider using them as eyecandy objects if the forest area has no gameplay purpose.

Evergreen Forest, Forever Forest variant



Texture: Forever Forest

Ingredients:
Spruce trees,
some bare trees,
sandstone rocks,
brown mushrooms (from Mushroom Pack I),
green glowworms.

Optionals:
Darkness,
some autumn trees,
yellow flowers,
rainy weather,
red mushrooms.


Evergreen Forest, Wonderfalls variant



Texture: Wonderfalls

Ingredients:
Spruce trees,
some bare trees,
sandstone rocks,
red mushrooms,
yellowish glowworms,
yellow flowers,
butterflies.

Optionals:
Darkness,
some autumn trees,
rainy weather,
orange mushrooms (from Mushroom Pack I).


Winter Forest



Texture: Foggy Mountains or Sundog Island

Ingredients:
Snowy spruce trees,
some bare trees,
gray rocks,
cyan glowworms,
snowy weather.

Optionals:
Some ice walls,
ice itself,
blizzard weather,
blue mushrooms (from Mushroom Pack I)


Autumn Forest



Texture: Wonderfalls or Windy Hills (if using Windy Hills, use the dirt, not the grass)

Ingredients:
Autumn trees (including the red and gold variant from Tree Pack I),
bare trees,
sandstone rocks,
red mushrooms,
yellow flowers,
some butterflies.

Optionals:
Rain weather,
darkness,
red, orange and yellow glowworms,
brown and orange mushrooms (from Mushroom Pack I)
also if using MOFI reddish plain plant.


Summer Forest



Texture: Windy Hills

Ingredients:
Summer trees,
some bare trees,
apple trees,
some purple trees,
sandstone rocks,
red mushrooms,
yellow flowers,
some butterflies.

Optionals:
Rain weather,
darkness,
green and yellow glowworms,
purple flowers,
purple and orange mushrooms (from Mushroom Pack I)


New Year's Special: MOFI-less jungle



Texture: MOFI Jungle

Ingredients:
2 custom trees from the Jungle Pack,
ferns from the Jungle Pack,
butterflies from the Jungle Pack,
sandstone rocks,
default (yellowish) glowworms,
greenish light.

Optionals:
Rain weather,
darkness.

Note on how to make ferns:
1. Use an apple tree with a texture Custom\Tree\fern2.png.
2. Adjust the parameters to something like:
a) ZAdjust = -3.2, ScaleAdjust = 1.1
OR
b) ZAdjust = -3.8, ScaleAdjust = 1.3


And an adventure of course (requires Tree Pack I, Mushroom Pack I and Jungle Pack, MOFI Jungle and Wonderfalls textures, MOFI 08.ogg jungle theme): mediafire.com download.php?ul1etuls44ik7gu


Last edited by Pawelec on Sat Jan 05, 2013 3:50 pm; edited 5 times in total
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PostSubject: Re: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Sat Jan 05, 2013 5:30 am

NOOOOOOOO!!!!!!!!!!!!!!

Why did put trees like this? they aren't supposed to be in a jungle.

Sorry pavel, but I keep replying negatively, it just won't work with trees from plains in a jungle
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PostSubject: Re: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Sat Jan 05, 2013 3:52 pm

Jungle remade, looks much more dense now. Also adventure updated, please re-download.
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PostSubject: Re: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Sun Apr 10, 2016 11:19 pm

Hey Pawelec take a look at this and tell if there's anything wrong with this jungle, just want to hear out your opinion.  Smile

http://imgur.com/0MmJZk3
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PostSubject: Re: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Mon Apr 11, 2016 1:07 am

Bear in mind this tutorial is awfully old and I'm not planing to get back to writing nor even upgrading the tutorials.

As for the jungle: it depends what you want to achieve. If you're aiming for MoFI-like jungle I'd replace the apple tree with a jungle tree or give it a MoFI tree texture. Don't make the trees too small, what is important is to keep them huge and fill the space with ferns. I don't like that particular mushroom texture, but that's a matter of taste. As for my personal rule I don't use mushrooms in my MoFI jungle areas.

In overall it will be a properly designed MoFI-like jungle after few tweaks, so I consider it to be a good one Smile
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PostSubject: Re: Tutorial 5: Plant a tree here, plant a tree there and you've got a forest   Mon Apr 11, 2016 12:07 pm

Pawelec wrote:
Bear in mind this tutorial is awfully old and I'm not planing to get back to writing nor even upgrading the tutorials.

As for the jungle: it depends what you want to achieve. If you're aiming for MoFI-like jungle I'd replace the apple tree with a jungle tree or give it a MoFI tree texture. Don't make the trees too small, what is important is to keep them huge and fill the space with ferns. I don't like that particular mushroom texture, but that's a matter of taste. As for my personal rule I don't use mushrooms in my MoFI jungle areas.

In overall it will be a properly designed MoFI-like jungle after few tweaks, so I consider it to be a good one Smile
Thanks for the feedback, although this isn't supposed to be a MOFI-like jungle, not at all. But Ash insisted on removing the apple tree because "it doesn't fit" even though I told them it goes well according to my plan (It's better than spoiling things, right?) Laughing
As for the weird mushrooms, they are "Rotten/dead" mushrooms, like the trees around that hole. You can see normal-colored mushrooms in other places around the picture. Smile
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